JAVIER B. S
3D Character Artist
Skills
ZBrush
3DsMax
Substance Painter
Adobe Photoshop
Unreal Engine
3D Character Modeler

3D Character Artist specialised in stylized. Having experience in developing high quality characters from digital sculpting to the game ready model with hand painted and PBR techniques.

Latest Projects
3D Character Artist
UbisoftJan 2021 – 2021

Responsibilities:

  • Creation of various characters using a PBR workflow for an unannounced project related in-house for next gen consoles
  • The full PBR modelling pipeline including organic, hard surface modelling, sculpting, game res topology with full PBR texture set

Technologies:

  • Zbrush
  • Maya
  • Substance painter
3D Character Artist
FiolaSoft StuditoMay 2020 – Jan 2021

Responsibilities:

  • A character artist
  • Develop stylized characters from the highpoly stage to take them into the engine
  • Work closely with the rigging artist to assure the models share the same structure
3D GFX Artist
GameloftMay 2019 – Mar 2020

Responsibilities:

  • Work on Bike In Time Stunt Trials making characters, props, environment design inside the engine, rigging and optimizing texturing methods
3D Artist Intern
GameloftNov 2018 – May 2019

Responsibilities:

  • A 3D modeler and texturing assets for Nova Legacy, such as weapons and cores that the characters wear, as well as optimizing textures in Substance Designer
3D Artist Intern
Ringtail StudiosMar 2016 – Jun 2016

Responsibilities:

  • Work on modelling and texturing different clothing options that needed to fit a shared rig for customizable models for the app RawrMessenger
  • Develop some assets that were used as prizes for a casino
Education
Technology
IES RIO BARBA2014
Porfolio